Remove dead code from RageSoundReader_MP3.cpp
Unused.
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@@ -551,53 +551,6 @@ int RageSoundReader_MP3::seek_stream_to_byte( int byte )
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return 1;
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}
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#if 0
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/* Call this after seeking the stream. We'll back up a bit and reread
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* frames until we're back where we started, so the next read is aligned
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* to a frame and synced. This must never leave the position ahead of where
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* it way, since that can confuse the seek optimizations. */
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int RageSoundReader_MP3::resync()
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{
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/* Save the timer; decoding will change it, and we need to put it back. */
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mad_timer_t orig = mad->Timer;
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/* Seek backwards up to 4k. */
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const int origpos = mad->inbuf_filepos;
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const int seekpos = std::max( 0, origpos - 1024*4 );
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seek_stream_to_byte( seekpos );
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/* Agh. This is annoying. We want to decode enough so that the next frame
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* read will be the first frame after the current file pointer. If we just
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* read until the file pointer is >= what it was, we've passed it already.
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* So, read until it's >= what it was, counting the number of times we had
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* to read; then back up again and read n-1 times. Gross. */
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int reads = 0;
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do
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{
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if( do_mad_frame_decode() <= 0 ) /* XXX eof */
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return -1; /* it set the error */
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reads++;
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} while( get_this_frame_byte(mad) < origpos );
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seek_stream_to_byte( seekpos );
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reads--;
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while( reads-- > 0 )
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{
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if( do_mad_frame_decode() <= 0 ) /* XXX eof */
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return -1; /* it set the error */
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}
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/* Restore the timer. */
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mad->Timer = orig;
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mad->outpos = mad->outleft = 0;
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return 1;
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}
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#endif
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RageSoundReader_MP3::RageSoundReader_MP3()
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{
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mad = new madlib_t;
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@@ -874,7 +827,7 @@ int RageSoundReader_MP3::SetPosition_estimate( int iFrame )
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seek_stream_to_byte( seekpos );
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/* We've jumped across the file, so the decoder is currently desynced.
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* Don't use resync(); it's slow. Just decode a few frames. */
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* Just decode a few frames. */
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for( int i = 0; i < 2; ++i )
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{
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int ret = do_mad_frame_decode();
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