These loops are handled.
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@@ -163,9 +163,9 @@ static void GameChoices( vector<RString> &out )
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{
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{
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vector<const Game*> aGames;
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vector<const Game*> aGames;
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GAMEMAN->GetEnabledGames( aGames );
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GAMEMAN->GetEnabledGames( aGames );
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FOREACH( const Game*, aGames, g )
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for (Game const *g : aGames)
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{
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{
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RString sGameName = (*g)->m_szName;
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RString sGameName = g->m_szName;
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out.push_back( sGameName );
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out.push_back( sGameName );
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}
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}
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}
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}
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@@ -248,8 +248,8 @@ static void Language( int &sel, bool ToSel, const ConfOption *pConfOption )
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static void ThemeChoices( vector<RString> &out )
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static void ThemeChoices( vector<RString> &out )
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{
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{
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THEME->GetSelectableThemeNames( out );
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THEME->GetSelectableThemeNames( out );
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FOREACH( RString, out, s )
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for (RString &s : out)
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*s = THEME->GetThemeDisplayName( *s );
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s = THEME->GetThemeDisplayName( s );
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}
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}
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static void DisplayResolutionChoices( vector<RString> &out )
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static void DisplayResolutionChoices( vector<RString> &out )
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