Changed Edit Mode to not add the global offset to the Current Second field. Updated changelog.
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@@ -1866,7 +1866,8 @@ void ScreenEdit::UpdateTextInfo()
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RString sText;
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sText += ssprintf( CURRENT_BEAT_FORMAT.GetValue(), CURRENT_BEAT.GetValue().c_str(), GetBeat() );
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sText += ssprintf( CURRENT_SECOND_FORMAT.GetValue(), CURRENT_SECOND.GetValue().c_str(), GetAppropriateTiming().GetElapsedTimeFromBeat(GetBeat()) );
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float second= GetAppropriateTiming().GetElapsedTimeFromBeatNoOffset(GetBeat());
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sText += ssprintf( CURRENT_SECOND_FORMAT.GetValue(), CURRENT_SECOND.GetValue().c_str(), second );
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switch( EDIT_MODE.GetValue() )
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{
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DEFAULT_FAIL( EDIT_MODE.GetValue() );
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