naming cleanup

This commit is contained in:
Chris Danford
2004-03-14 18:53:19 +00:00
parent 4727e5e923
commit 66b0a47e7d
4 changed files with 7 additions and 7 deletions
+4 -4
View File
@@ -432,7 +432,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
m_textExplanation[p].SetXY( EXPLANATION_X(p), EXPLANATION_Y(p) );
}
break;
case INPUTMODE_TOGETHER:
case INPUTMODE_SHARE_CURSOR:
m_textExplanation[0].SetXY( EXPLANATION_TOGETHER_X, EXPLANATION_TOGETHER_Y );
break;
default:
@@ -990,7 +990,7 @@ void ScreenOptions::PositionItems()
}
const bool BothPlayersActivated = GAMESTATE->IsHumanPlayer(PLAYER_1) && GAMESTATE->IsHumanPlayer(PLAYER_2);
if( m_InputMode == INPUTMODE_TOGETHER || !BothPlayersActivated )
if( m_InputMode == INPUTMODE_SHARE_CURSOR || !BothPlayersActivated )
{
/* Simply center the cursor. */
first_start = max( P1Choice - halfsize, 0 );
@@ -1132,7 +1132,7 @@ void ScreenOptions::OnChange( PlayerNumber pn )
pText->SetText( text );
}
break;
case INPUTMODE_TOGETHER:
case INPUTMODE_SHARE_CURSOR:
pText = &m_textExplanation[0];
if( pText->GetText() != text )
{
@@ -1312,7 +1312,7 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
{
row.m_iChoiceWithFocus[pn] = iNewChoiceWithFocus;
if( m_InputMode == INPUTMODE_TOGETHER )
if( m_InputMode == INPUTMODE_SHARE_CURSOR )
{
// lock focus together
FOREACH_HumanPlayer( pn )