working on name entry

This commit is contained in:
Chris Danford
2003-01-26 02:21:47 +00:00
parent 22272aecb0
commit 66aa51c5ae
8 changed files with 296 additions and 35 deletions
+16 -17
View File
@@ -39,31 +39,30 @@ void GrayArrow::Update( float fDeltaTime )
Sprite::Update( fDeltaTime );
if( GAMESTATE->m_fMusicSeconds <= 0 ) // music isn't playing
if( !GAMESTATE->m_bPastHereWeGo )
{
SetState( 0 );
return;
}
else
{
/* These could be metrics or configurable. I'd prefer the flash to
* start on the beat, I think ... -glenn */
/* Start flashing 10% of a beat before the beat starts. */
const float flash_offset = -0.1f;
/* These could be metrics or configurable. I'd prefer the flash to
* start on the beat, I think ... -glenn */
/* Flash for 20% of a beat. */
const float flash_length = 0.2f;
/* Start flashing 10% of a beat before the beat starts. */
const float flash_offset = -0.1f;
float cur_beat = GAMESTATE->m_fSongBeat;
/* Flash for 20% of a beat. */
const float flash_length = 0.2f;
/* Beats can start in very negative territory (many BMR songs, Drop Out
* -Remix-). */
cur_beat += 100.0f;
float cur_beat = GAMESTATE->m_fSongBeat;
cur_beat -= flash_offset;
float fPercentIntoBeat = fmodf(cur_beat, 1);
SetState( (fPercentIntoBeat<flash_length)? 1 : 2 );
}
/* Beats can start in very negative territory (many BMR songs, Drop Out
* -Remix-). */
cur_beat += 100.0f;
cur_beat -= flash_offset;
float fPercentIntoBeat = fmodf(cur_beat, 1);
SetState( (fPercentIntoBeat<flash_length)? 1 : 2 );
}
void GrayArrow::Step()