Most PlayerOptions now represented by floats
Appearance PlayerOptions are now not mutually exclusive Accel PlayerOptions are now not mutually exclusive Most PlayerOptions linearly interpolate if changed during song
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@@ -107,7 +107,7 @@ void NoteField::DrawBeatBar( const float fBeat )
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}
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else
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{
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float fScrollSpeed = GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_fScrollSpeed;
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float fScrollSpeed = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fScrollSpeed;
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switch( nt )
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{
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default: ASSERT(0);
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