Most PlayerOptions now represented by floats
Appearance PlayerOptions are now not mutually exclusive Accel PlayerOptions are now not mutually exclusive Most PlayerOptions linearly interpolate if changed during song
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@@ -351,7 +351,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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{
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// bDrawGlowOnly is a little hacky. We need to draw the diffuse part and the glow part one pass at a time to minimize state changes
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const bool bReverse = GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bReverseScroll;
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const bool bReverse = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fReverseScroll == 1;
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const int iCol = hn.iTrack;
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const float fStartYOffset = ArrowGetYOffset( m_PlayerNumber, hn.fStartBeat );
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