Most PlayerOptions now represented by floats
Appearance PlayerOptions are now not mutually exclusive Accel PlayerOptions are now not mutually exclusive Most PlayerOptions linearly interpolate if changed during song
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@@ -50,14 +50,12 @@ void GrayArrowRow::Update( float fDeltaTime )
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_GrayArrow[c].Update( fDeltaTime );
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m_GrayArrow[c].SetDiffuse( RageColor(1,1,1,1 - GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fDark) );
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}
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}
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void GrayArrowRow::DrawPrimitives()
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{
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bDark )
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return;
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for( int c=0; c<m_iNumCols; c++ )
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{
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// set arrow X
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