move Jump window and Hopo window values to be preferences

This commit is contained in:
Chris Danford
2006-12-11 12:59:32 +00:00
parent 2093deec52
commit 668158658e
3 changed files with 11 additions and 6 deletions
+7 -3
View File
@@ -46,8 +46,8 @@ RString COMBO_X_NAME( size_t p, size_t both_sides ) { return "ComboXOffset" + (
RString ATTACK_DISPLAY_X_NAME( size_t p, size_t both_sides ) { return "AttackDisplayXOffset" + (both_sides ? RString("BothSides") : ssprintf("OneSideP%d",int(p+1)) ); }
/* Distance to search for a note in Step(), in seconds. */
// TODO: This should be calculated based on the max size of the current judgment windows.
static const float StepSearchDistance = 1.0f;
static const float JUMP_WINDOW_SECONDS = 0.25f;
void TimingWindowSecondsInit( size_t /*TimingWindow*/ i, RString &sNameOut, float &defaultValueOut )
{
@@ -70,6 +70,10 @@ void TimingWindowSecondsInit( size_t /*TimingWindow*/ i, RString &sNameOut, floa
static Preference<float> m_fTimingWindowScale ( "TimingWindowScale", 1.0f );
static Preference<float> m_fTimingWindowAdd ( "TimingWindowAdd", 0 );
static Preference1D<float> m_fTimingWindowSeconds( TimingWindowSecondsInit, NUM_TimingWindow );
static Preference<float> m_fTimingWindowJump ( "TimingWindowJump", 0.25 );
Preference<float> g_fTimingWindowHopo ( "TimingWindowHopo", 0.25 );
float Player::GetWindowSeconds( TimingWindow tw )
{
@@ -1089,7 +1093,7 @@ void Player::Fret( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
int iHopoCol = -1;
bool bDoHopo =
m_pPlayerState->m_fLastHopoNoteMusicSeconds != -1 &&
fPositionSeconds <= m_pPlayerState->m_fLastHopoNoteMusicSeconds + HOPO_CHAIN_SECONDS;
fPositionSeconds <= m_pPlayerState->m_fLastHopoNoteMusicSeconds + g_fTimingWindowHopo;
if( bDoHopo )
{
// do a Hopo:
@@ -1240,7 +1244,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
{
GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( t, pn );
const float fSecsHeld = INPUTMAPPER->GetSecsHeld( GameI );
if( fSecsHeld > 0 && fSecsHeld < JUMP_WINDOW_SECONDS )
if( fSecsHeld > 0 && fSecsHeld < m_fTimingWindowJump )
iNumTracksHeld++;
}