Fixed super shuffle generating impossible HoldNote patterns.
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@@ -410,9 +410,11 @@ void Player::Step( int col )
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bDestroyedNote = (score >= TNS_GOOD);
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LOG->Trace("(%2d/%2d)Note offset: %f, Score: %i", m_iOffsetSample, SAMPLE_COUNT, fNoteOffset, score);
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if (GAMESTATE->m_SongOptions.m_AutoAdjust == SongOptions::ADJUST_ON) {
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if (GAMESTATE->m_SongOptions.m_AutoAdjust == SongOptions::ADJUST_ON)
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{
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m_fOffset[m_iOffsetSample++] = fNoteOffset;
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if (m_iOffsetSample >= SAMPLE_COUNT) {
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if (m_iOffsetSample >= SAMPLE_COUNT)
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{
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float stddev = 0.0f, mean = 0.0f;
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int i;
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