Mac OS X does not need glFlush() called, swapping the buffers does it implicitly.
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@@ -27,6 +27,10 @@ using namespace RageDisplay_OGL_Helpers;
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#pragma comment(lib, "glu32.lib")
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#endif
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#ifdef NO_GL_FLUSH
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#define glFlush()
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#endif
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//
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// Globals
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//
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