fixes for BMS loader, along with commented-out items for other Beatmania modes

This commit is contained in:
Matt Denham
2003-10-28 06:36:11 +00:00
parent 755bab92e5
commit 664524a4e9
6 changed files with 220 additions and 20 deletions
+182 -18
View File
@@ -28,6 +28,66 @@
// While reading in, use the 6 panel mapping. After reading in, detect if only 4 notes
// are used. If so, shift the Up+Right column back to the Up column
//
// MD 10/26/03 - Hey, folks, BMSes are used for things BESIDES DDR steps,
// and so we're borking up BMSes that are for pnm/bm/etc.
//
// pnm-nine: 11-15,21-24
// pnm-five: 13-15,21-22
// bm-single: 11-16
// bm-double: 11-16,21-26
// bm-single7: 11-16,18-19
// bm-double7: 11-16,18-19,21-26,28-29
//
// So the magics for these are:
// pnm-nine: nothing >5, with 12, 14, 22 and/or 24
// pnm-five: nothing >5, with 14 and/or 22
// bm-*: 18/19 - 7-key modes have 16/17/26/27
//
int iTracks[MAX_NOTE_TRACKS];
void BMSLoader::PushTrackNumForMagic( int iTrackNum ) {
int ix = (iTrackNum < 20) ? (iTrackNum - 11) : (iTrackNum - 12);
iTracks[ix]++;
}
StepsType BMSLoader::CheckTracksMagic( void ) {
int iTrackCount = 0;
for (int ix = 0; ix<MAX_NOTE_TRACKS; ix++) {
if(iTracks[ix] != 0) iTrackCount++;
}
// Panel counts:
// 4 - DDR
// 5 - PNM 5-key
// 6 - DDR Solo, BM 5-key
// 8 - DDR Double. BM 7-key
// 9 - PNM 9-key, BM 7-key
// 12 - BM Double 5-key
// 16 - BM Double 7-key
switch(iTrackCount) {
case 4:
return STEPS_TYPE_DANCE_SINGLE;
case 5:
return STEPS_TYPE_PNM_FIVE;
case 6:
return STEPS_TYPE_DANCE_SOLO;
case 8:
// Could also be couple or 7-key.
// TODO: Insert the magic check between IIDX and DDR Double - 12, 14, 18, or 19.
// Until BM 7-key is supported in stepfiles, we'll assume it's DDR.
return STEPS_TYPE_DANCE_DOUBLE;
case 9:
return STEPS_TYPE_PNM_NINE;
case 12:
// TODO: Uncomment these once BM Double 5/7-key is supported.
// return STEPS_TYPE_BM_DOUBLE;
case 16:
// return STEPS_TYPE_BM_DOUBLE7;
default:
return STEPS_TYPE_INVALID;
}
}
void BMSLoader::mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &cNoteCharOut )
{
if( iBMSTrack > 40 )
@@ -42,6 +102,7 @@ void BMSLoader::mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &
switch( iBMSTrack )
{
/* MD 10/26/03 - Let's try this with the new numbers.
case 11: iDanceColOut = DANCE_NOTE_PAD1_LEFT; break;
case 12: iDanceColOut = DANCE_NOTE_PAD1_UPLEFT; break;
case 13: iDanceColOut = DANCE_NOTE_PAD1_DOWN; break;
@@ -54,6 +115,23 @@ void BMSLoader::mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &
case 24: iDanceColOut = DANCE_NOTE_PAD2_UP; break;
case 25: iDanceColOut = DANCE_NOTE_PAD2_UPRIGHT; break;
case 26: iDanceColOut = DANCE_NOTE_PAD2_RIGHT; break;
*/
case 11: iDanceColOut = BMS_P1_KEY1; break;
case 12: iDanceColOut = BMS_P1_KEY2; break;
case 13: iDanceColOut = BMS_P1_KEY3; break;
case 14: iDanceColOut = BMS_P1_KEY4; break;
case 15: iDanceColOut = BMS_P1_KEY5; break;
case 16: iDanceColOut = BMS_P1_TURN; break;
case 18: iDanceColOut = BMS_P1_KEY6; break;
case 19: iDanceColOut = BMS_P1_KEY7; break;
case 21: iDanceColOut = BMS_P2_KEY1; break;
case 22: iDanceColOut = BMS_P2_KEY2; break;
case 23: iDanceColOut = BMS_P2_KEY3; break;
case 24: iDanceColOut = BMS_P2_KEY4; break;
case 25: iDanceColOut = BMS_P2_KEY5; break;
case 26: iDanceColOut = BMS_P2_TURN; break;
case 28: iDanceColOut = BMS_P2_KEY6; break;
case 29: iDanceColOut = BMS_P2_KEY7; break;
default: iDanceColOut = -1; break;
}
}
@@ -114,6 +192,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
out.m_StepsType = STEPS_TYPE_DANCE_COUPLE;
break;
case 3: // double
// Fix it if we find that.
out.m_StepsType = STEPS_TYPE_DANCE_DOUBLE;
break;
default:
@@ -155,6 +234,11 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
int iMeasureNo = atoi( value_name.substr(1,3).c_str() );
int iTrackNum = atoi( value_name.substr(4,2).c_str() );
// MD 10/26/03 - fix for Pop N' and such, including "if there are six panels, then we have Solo" - check here,
// then put the correct step type later
BMS_PushTrackNumForMagic(iTrackNum);
// end MD 10/26/03
CString &sNoteData = value_data;
vector<bool> arrayNotes;
@@ -167,6 +251,8 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
const unsigned iNumNotesInThisMeasure = arrayNotes.size();
//LOG->Trace( "%s:%s: iMeasureNo = %d, iNoteNum = %d, iNumNotesInThisMeasure = %d",
// valuename.c_str(), sNoteData.c_str(), iMeasureNo, iNoteNum, iNumNotesInThisMeasure );
for( unsigned j=0; j<iNumNotesInThisMeasure; j++ )
{
if( arrayNotes[j] )
@@ -177,6 +263,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
* BEATS_PER_MEASURE * ROWS_PER_BEAT );
int iColumnNumber;
char cNoteChar;
mapBMSTrackToDanceNote( iTrackNum, iColumnNumber, cNoteChar );
if( iColumnNumber != -1 )
@@ -186,12 +273,20 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
}
}
// MD 10/26/03 - dance-couple is the only one we should retain unchanged.
if( out.m_StepsType != STEPS_TYPE_DANCE_COUPLE)
{
out.m_StepsType = CheckTracksMagic();
}
/* We fix this later, since we're not moving columns around right now.
if( out.m_StepsType == STEPS_TYPE_DANCE_SINGLE ||
out.m_StepsType == STEPS_TYPE_DANCE_DOUBLE ||
out.m_StepsType == STEPS_TYPE_DANCE_COUPLE) // if there are 4 panels, then the Up+Right track really contains the notes for Up
{
pNoteData->MoveTapNoteTrack(DANCE_NOTE_PAD1_UP, DANCE_NOTE_PAD1_UPRIGHT);
}
*/
// we're done reading in all of the BMS values
if( out.m_StepsType == STEPS_TYPE_INVALID )
@@ -210,31 +305,94 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
switch( out.m_StepsType )
{
// MD 10/26/03 fix PNM &c.
case STEPS_TYPE_DANCE_SINGLE:
iTransformNewToOld[0] = DANCE_NOTE_PAD1_LEFT;
iTransformNewToOld[1] = DANCE_NOTE_PAD1_DOWN;
iTransformNewToOld[2] = DANCE_NOTE_PAD1_UP;
iTransformNewToOld[3] = DANCE_NOTE_PAD1_RIGHT;
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY3;
iTransformNewToOld[2] = BMS_P1_KEY5;
iTransformNewToOld[3] = BMS_P1_TURN;
break;
case STEPS_TYPE_DANCE_DOUBLE:
case STEPS_TYPE_DANCE_COUPLE:
iTransformNewToOld[0] = DANCE_NOTE_PAD1_LEFT;
iTransformNewToOld[1] = DANCE_NOTE_PAD1_DOWN;
iTransformNewToOld[2] = DANCE_NOTE_PAD1_UP;
iTransformNewToOld[3] = DANCE_NOTE_PAD1_RIGHT;
iTransformNewToOld[4] = DANCE_NOTE_PAD2_LEFT;
iTransformNewToOld[5] = DANCE_NOTE_PAD2_DOWN;
iTransformNewToOld[6] = DANCE_NOTE_PAD2_UP;
iTransformNewToOld[7] = DANCE_NOTE_PAD2_RIGHT;
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY3;
iTransformNewToOld[2] = BMS_P1_KEY5;
iTransformNewToOld[3] = BMS_P1_TURN;
iTransformNewToOld[4] = BMS_P2_KEY1;
iTransformNewToOld[5] = BMS_P2_KEY3;
iTransformNewToOld[6] = BMS_P2_KEY5;
iTransformNewToOld[7] = BMS_P2_TURN;
break;
case STEPS_TYPE_DANCE_SOLO:
iTransformNewToOld[0] = DANCE_NOTE_PAD1_LEFT;
iTransformNewToOld[1] = DANCE_NOTE_PAD1_UPLEFT;
iTransformNewToOld[2] = DANCE_NOTE_PAD1_DOWN;
iTransformNewToOld[3] = DANCE_NOTE_PAD1_UP;
iTransformNewToOld[4] = DANCE_NOTE_PAD1_UPRIGHT;
iTransformNewToOld[5] = DANCE_NOTE_PAD1_RIGHT;
case STEPS_TYPE_BM_SINGLE:
// Hey! Why the hell are these exactly the same? :-)
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3;
iTransformNewToOld[3] = BMS_P1_KEY4;
iTransformNewToOld[4] = BMS_P1_KEY5;
iTransformNewToOld[5] = BMS_P1_TURN;
break;
case STEPS_TYPE_PNM_FIVE:
iTransformNewToOld[0] = BMS_P1_KEY3;
iTransformNewToOld[1] = BMS_P1_KEY4;
iTransformNewToOld[2] = BMS_P1_KEY5;
iTransformNewToOld[3] = BMS_P2_KEY1;
iTransformNewToOld[4] = BMS_P2_KEY2;
break;
case STEPS_TYPE_PNM_NINE:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3;
iTransformNewToOld[3] = BMS_P1_KEY4;
iTransformNewToOld[4] = BMS_P1_KEY5;
iTransformNewToOld[5] = BMS_P2_KEY1;
iTransformNewToOld[6] = BMS_P2_KEY2;
iTransformNewToOld[7] = BMS_P2_KEY3;
iTransformNewToOld[8] = BMS_P2_KEY4;
break;
/* MD 10/26/03 - uncomment this section when we get around to BM support outside 5-key
case STEPS_TYPE_BM_DOUBLE:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3;
iTransformNewToOld[3] = BMS_P1_KEY4;
iTransformNewToOld[4] = BMS_P1_KEY5;
iTransformNewToOld[5] = BMS_P1_TURN;
iTransformNewToOld[6] = BMS_P2_KEY1;
iTransformNewToOld[7] = BMS_P2_KEY2;
iTransformNewToOld[8] = BMS_P2_KEY3;
iTransformNewToOld[9] = BMS_P2_KEY4;
iTransformNewToOld[10] = BMS_P2_KEY5;
iTransformNewToOld[11] = BMS_P2_TURN;
break;
case STEPS_TYPE_BM_SINGLE7:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3;
iTransformNewToOld[3] = BMS_P1_KEY4;
iTransformNewToOld[4] = BMS_P1_KEY5;
iTransformNewToOld[5] = BMS_P1_KEY6;
iTransformNewToOld[6] = BMS_P1_KEY7;
iTransformNewToOld[7] = BMS_P1_TURN;
case STEPS_TYPE_BM_DOUBLE7:
iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3;
iTransformNewToOld[3] = BMS_P1_KEY4;
iTransformNewToOld[4] = BMS_P1_KEY5;
iTransformNewToOld[5] = BMS_P1_KEY6;
iTransformNewToOld[6] = BMS_P1_KEY7;
iTransformNewToOld[7] = BMS_P1_TURN;
iTransformNewToOld[8] = BMS_P2_KEY1;
iTransformNewToOld[9] = BMS_P2_KEY2;
iTransformNewToOld[10] = BMS_P2_KEY3;
iTransformNewToOld[11] = BMS_P2_KEY4;
iTransformNewToOld[12] = BMS_P2_KEY5;
iTransformNewToOld[13] = BMS_P2_KEY6;
iTransformNewToOld[14] = BMS_P2_KEY7;
iTransformNewToOld[15] = BMS_P2_TURN;
*/
default:
ASSERT(0);
}
@@ -415,6 +573,12 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
//
// Thank you.
// MD 10/26/03 - And allow me to add to that my opinion of the BMS format in general.
//
// ()*&@^*&^@$(*&^!@(*&^($*&^!#(*&@!&*#*#*@#*@#(*@(%@(*!
//
// end MD 10/26/03
case 8: { // indirect bpm
// This is a very inefficient way to parse, but it doesn't matter much
// because this is only parsed on the first run after the song is installed.