fixes for BMS loader, along with commented-out items for other Beatmania modes
This commit is contained in:
@@ -28,6 +28,66 @@
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// While reading in, use the 6 panel mapping. After reading in, detect if only 4 notes
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// are used. If so, shift the Up+Right column back to the Up column
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//
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// MD 10/26/03 - Hey, folks, BMSes are used for things BESIDES DDR steps,
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// and so we're borking up BMSes that are for pnm/bm/etc.
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//
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// pnm-nine: 11-15,21-24
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// pnm-five: 13-15,21-22
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// bm-single: 11-16
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// bm-double: 11-16,21-26
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// bm-single7: 11-16,18-19
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// bm-double7: 11-16,18-19,21-26,28-29
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//
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// So the magics for these are:
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// pnm-nine: nothing >5, with 12, 14, 22 and/or 24
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// pnm-five: nothing >5, with 14 and/or 22
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// bm-*: 18/19 - 7-key modes have 16/17/26/27
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//
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int iTracks[MAX_NOTE_TRACKS];
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void BMSLoader::PushTrackNumForMagic( int iTrackNum ) {
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int ix = (iTrackNum < 20) ? (iTrackNum - 11) : (iTrackNum - 12);
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iTracks[ix]++;
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}
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StepsType BMSLoader::CheckTracksMagic( void ) {
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int iTrackCount = 0;
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for (int ix = 0; ix<MAX_NOTE_TRACKS; ix++) {
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if(iTracks[ix] != 0) iTrackCount++;
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}
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// Panel counts:
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// 4 - DDR
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// 5 - PNM 5-key
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// 6 - DDR Solo, BM 5-key
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// 8 - DDR Double. BM 7-key
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// 9 - PNM 9-key, BM 7-key
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// 12 - BM Double 5-key
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// 16 - BM Double 7-key
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switch(iTrackCount) {
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case 4:
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return STEPS_TYPE_DANCE_SINGLE;
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case 5:
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return STEPS_TYPE_PNM_FIVE;
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case 6:
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return STEPS_TYPE_DANCE_SOLO;
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case 8:
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// Could also be couple or 7-key.
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// TODO: Insert the magic check between IIDX and DDR Double - 12, 14, 18, or 19.
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// Until BM 7-key is supported in stepfiles, we'll assume it's DDR.
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return STEPS_TYPE_DANCE_DOUBLE;
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case 9:
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return STEPS_TYPE_PNM_NINE;
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case 12:
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// TODO: Uncomment these once BM Double 5/7-key is supported.
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// return STEPS_TYPE_BM_DOUBLE;
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case 16:
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// return STEPS_TYPE_BM_DOUBLE7;
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default:
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return STEPS_TYPE_INVALID;
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}
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}
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void BMSLoader::mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &cNoteCharOut )
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{
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if( iBMSTrack > 40 )
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@@ -42,6 +102,7 @@ void BMSLoader::mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &
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switch( iBMSTrack )
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{
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/* MD 10/26/03 - Let's try this with the new numbers.
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case 11: iDanceColOut = DANCE_NOTE_PAD1_LEFT; break;
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case 12: iDanceColOut = DANCE_NOTE_PAD1_UPLEFT; break;
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case 13: iDanceColOut = DANCE_NOTE_PAD1_DOWN; break;
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@@ -54,6 +115,23 @@ void BMSLoader::mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &
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case 24: iDanceColOut = DANCE_NOTE_PAD2_UP; break;
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case 25: iDanceColOut = DANCE_NOTE_PAD2_UPRIGHT; break;
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case 26: iDanceColOut = DANCE_NOTE_PAD2_RIGHT; break;
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*/
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case 11: iDanceColOut = BMS_P1_KEY1; break;
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case 12: iDanceColOut = BMS_P1_KEY2; break;
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case 13: iDanceColOut = BMS_P1_KEY3; break;
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case 14: iDanceColOut = BMS_P1_KEY4; break;
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case 15: iDanceColOut = BMS_P1_KEY5; break;
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case 16: iDanceColOut = BMS_P1_TURN; break;
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case 18: iDanceColOut = BMS_P1_KEY6; break;
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case 19: iDanceColOut = BMS_P1_KEY7; break;
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case 21: iDanceColOut = BMS_P2_KEY1; break;
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case 22: iDanceColOut = BMS_P2_KEY2; break;
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case 23: iDanceColOut = BMS_P2_KEY3; break;
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case 24: iDanceColOut = BMS_P2_KEY4; break;
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case 25: iDanceColOut = BMS_P2_KEY5; break;
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case 26: iDanceColOut = BMS_P2_TURN; break;
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case 28: iDanceColOut = BMS_P2_KEY6; break;
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case 29: iDanceColOut = BMS_P2_KEY7; break;
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default: iDanceColOut = -1; break;
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}
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}
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@@ -114,6 +192,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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out.m_StepsType = STEPS_TYPE_DANCE_COUPLE;
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break;
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case 3: // double
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// Fix it if we find that.
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out.m_StepsType = STEPS_TYPE_DANCE_DOUBLE;
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break;
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default:
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@@ -155,6 +234,11 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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int iMeasureNo = atoi( value_name.substr(1,3).c_str() );
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int iTrackNum = atoi( value_name.substr(4,2).c_str() );
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// MD 10/26/03 - fix for Pop N' and such, including "if there are six panels, then we have Solo" - check here,
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// then put the correct step type later
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BMS_PushTrackNumForMagic(iTrackNum);
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// end MD 10/26/03
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CString &sNoteData = value_data;
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vector<bool> arrayNotes;
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@@ -167,6 +251,8 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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const unsigned iNumNotesInThisMeasure = arrayNotes.size();
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//LOG->Trace( "%s:%s: iMeasureNo = %d, iNoteNum = %d, iNumNotesInThisMeasure = %d",
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// valuename.c_str(), sNoteData.c_str(), iMeasureNo, iNoteNum, iNumNotesInThisMeasure );
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for( unsigned j=0; j<iNumNotesInThisMeasure; j++ )
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{
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if( arrayNotes[j] )
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@@ -177,6 +263,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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* BEATS_PER_MEASURE * ROWS_PER_BEAT );
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int iColumnNumber;
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char cNoteChar;
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mapBMSTrackToDanceNote( iTrackNum, iColumnNumber, cNoteChar );
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if( iColumnNumber != -1 )
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@@ -186,12 +273,20 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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}
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}
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// MD 10/26/03 - dance-couple is the only one we should retain unchanged.
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if( out.m_StepsType != STEPS_TYPE_DANCE_COUPLE)
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{
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out.m_StepsType = CheckTracksMagic();
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}
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/* We fix this later, since we're not moving columns around right now.
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if( out.m_StepsType == STEPS_TYPE_DANCE_SINGLE ||
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out.m_StepsType == STEPS_TYPE_DANCE_DOUBLE ||
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out.m_StepsType == STEPS_TYPE_DANCE_COUPLE) // if there are 4 panels, then the Up+Right track really contains the notes for Up
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{
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pNoteData->MoveTapNoteTrack(DANCE_NOTE_PAD1_UP, DANCE_NOTE_PAD1_UPRIGHT);
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}
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*/
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// we're done reading in all of the BMS values
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if( out.m_StepsType == STEPS_TYPE_INVALID )
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@@ -210,31 +305,94 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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switch( out.m_StepsType )
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{
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// MD 10/26/03 fix PNM &c.
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case STEPS_TYPE_DANCE_SINGLE:
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iTransformNewToOld[0] = DANCE_NOTE_PAD1_LEFT;
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iTransformNewToOld[1] = DANCE_NOTE_PAD1_DOWN;
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iTransformNewToOld[2] = DANCE_NOTE_PAD1_UP;
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iTransformNewToOld[3] = DANCE_NOTE_PAD1_RIGHT;
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY3;
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iTransformNewToOld[2] = BMS_P1_KEY5;
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iTransformNewToOld[3] = BMS_P1_TURN;
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break;
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case STEPS_TYPE_DANCE_DOUBLE:
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case STEPS_TYPE_DANCE_COUPLE:
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iTransformNewToOld[0] = DANCE_NOTE_PAD1_LEFT;
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iTransformNewToOld[1] = DANCE_NOTE_PAD1_DOWN;
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iTransformNewToOld[2] = DANCE_NOTE_PAD1_UP;
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iTransformNewToOld[3] = DANCE_NOTE_PAD1_RIGHT;
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iTransformNewToOld[4] = DANCE_NOTE_PAD2_LEFT;
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iTransformNewToOld[5] = DANCE_NOTE_PAD2_DOWN;
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iTransformNewToOld[6] = DANCE_NOTE_PAD2_UP;
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iTransformNewToOld[7] = DANCE_NOTE_PAD2_RIGHT;
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY3;
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iTransformNewToOld[2] = BMS_P1_KEY5;
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iTransformNewToOld[3] = BMS_P1_TURN;
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iTransformNewToOld[4] = BMS_P2_KEY1;
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iTransformNewToOld[5] = BMS_P2_KEY3;
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iTransformNewToOld[6] = BMS_P2_KEY5;
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iTransformNewToOld[7] = BMS_P2_TURN;
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break;
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case STEPS_TYPE_DANCE_SOLO:
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iTransformNewToOld[0] = DANCE_NOTE_PAD1_LEFT;
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iTransformNewToOld[1] = DANCE_NOTE_PAD1_UPLEFT;
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iTransformNewToOld[2] = DANCE_NOTE_PAD1_DOWN;
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iTransformNewToOld[3] = DANCE_NOTE_PAD1_UP;
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iTransformNewToOld[4] = DANCE_NOTE_PAD1_UPRIGHT;
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iTransformNewToOld[5] = DANCE_NOTE_PAD1_RIGHT;
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case STEPS_TYPE_BM_SINGLE:
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// Hey! Why the hell are these exactly the same? :-)
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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iTransformNewToOld[3] = BMS_P1_KEY4;
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iTransformNewToOld[4] = BMS_P1_KEY5;
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iTransformNewToOld[5] = BMS_P1_TURN;
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break;
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case STEPS_TYPE_PNM_FIVE:
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iTransformNewToOld[0] = BMS_P1_KEY3;
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iTransformNewToOld[1] = BMS_P1_KEY4;
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iTransformNewToOld[2] = BMS_P1_KEY5;
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iTransformNewToOld[3] = BMS_P2_KEY1;
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iTransformNewToOld[4] = BMS_P2_KEY2;
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break;
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case STEPS_TYPE_PNM_NINE:
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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iTransformNewToOld[3] = BMS_P1_KEY4;
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iTransformNewToOld[4] = BMS_P1_KEY5;
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iTransformNewToOld[5] = BMS_P2_KEY1;
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iTransformNewToOld[6] = BMS_P2_KEY2;
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iTransformNewToOld[7] = BMS_P2_KEY3;
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iTransformNewToOld[8] = BMS_P2_KEY4;
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break;
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/* MD 10/26/03 - uncomment this section when we get around to BM support outside 5-key
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case STEPS_TYPE_BM_DOUBLE:
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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iTransformNewToOld[3] = BMS_P1_KEY4;
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iTransformNewToOld[4] = BMS_P1_KEY5;
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iTransformNewToOld[5] = BMS_P1_TURN;
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iTransformNewToOld[6] = BMS_P2_KEY1;
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iTransformNewToOld[7] = BMS_P2_KEY2;
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iTransformNewToOld[8] = BMS_P2_KEY3;
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iTransformNewToOld[9] = BMS_P2_KEY4;
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iTransformNewToOld[10] = BMS_P2_KEY5;
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iTransformNewToOld[11] = BMS_P2_TURN;
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break;
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case STEPS_TYPE_BM_SINGLE7:
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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iTransformNewToOld[3] = BMS_P1_KEY4;
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iTransformNewToOld[4] = BMS_P1_KEY5;
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iTransformNewToOld[5] = BMS_P1_KEY6;
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iTransformNewToOld[6] = BMS_P1_KEY7;
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iTransformNewToOld[7] = BMS_P1_TURN;
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case STEPS_TYPE_BM_DOUBLE7:
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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iTransformNewToOld[3] = BMS_P1_KEY4;
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iTransformNewToOld[4] = BMS_P1_KEY5;
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iTransformNewToOld[5] = BMS_P1_KEY6;
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iTransformNewToOld[6] = BMS_P1_KEY7;
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iTransformNewToOld[7] = BMS_P1_TURN;
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iTransformNewToOld[8] = BMS_P2_KEY1;
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iTransformNewToOld[9] = BMS_P2_KEY2;
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iTransformNewToOld[10] = BMS_P2_KEY3;
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iTransformNewToOld[11] = BMS_P2_KEY4;
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iTransformNewToOld[12] = BMS_P2_KEY5;
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iTransformNewToOld[13] = BMS_P2_KEY6;
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iTransformNewToOld[14] = BMS_P2_KEY7;
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iTransformNewToOld[15] = BMS_P2_TURN;
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*/
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default:
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ASSERT(0);
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}
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@@ -415,6 +573,12 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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//
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// Thank you.
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// MD 10/26/03 - And allow me to add to that my opinion of the BMS format in general.
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//
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// ()*&@^*&^@$(*&^!@(*&^($*&^!#(*&@!&*#*#*@#*@#(*@(%@(*!
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//
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// end MD 10/26/03
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case 8: { // indirect bpm
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// This is a very inefficient way to parse, but it doesn't matter much
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// because this is only parsed on the first run after the song is installed.
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