stop being unique
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@@ -60,13 +60,13 @@ void RoomWheelItem::Load( RString sType )
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DESC_WIDTH .Load(sType,"DescWidth");
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DESC_WIDTH .Load(sType,"DescWidth");
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TEXT_WIDTH .Load(sType,"TextWidth");
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TEXT_WIDTH .Load(sType,"TextWidth");
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m_text.SetHorizAlignString("left");
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m_text.SetHorizAlign( align_left );
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m_text.SetMaxWidth(TEXT_WIDTH);
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m_text.SetMaxWidth(TEXT_WIDTH);
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m_Desc.SetName( "Desc" );
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m_Desc.SetName( "Desc" );
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ActorUtil::LoadAllCommands( m_Desc, "RoomWheelItem" );
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ActorUtil::LoadAllCommands( m_Desc, "RoomWheelItem" );
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m_Desc.LoadFromFont( THEME->GetPathF("RoomWheel","text") );
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m_Desc.LoadFromFont( THEME->GetPathF("RoomWheel","text") );
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m_Desc.SetHorizAlignString("left");
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m_Desc.SetHorizAlign( align_left );
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m_Desc.SetShadowLength( 0 );
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m_Desc.SetShadowLength( 0 );
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m_Desc.SetMaxWidth( DESC_WIDTH );
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m_Desc.SetMaxWidth( DESC_WIDTH );
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m_Desc.SetXY( DESC_X, DESC_Y);
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m_Desc.SetXY( DESC_X, DESC_Y);
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