remove timing cruft
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@@ -182,14 +182,11 @@ void RageBitmapTexture::Create(
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if( m_sFilePath.Find("dither") != -1 ) bDither = true;
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if( m_sFilePath.Find("dither") != -1 ) bDither = true;
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/* Load the image into an SDL surface. */
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/* Load the image into an SDL surface. */
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RageTimer q; static float xxx = 0;
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SDL_Surface *img = IMG_Load(m_sFilePath);
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SDL_Surface *img = IMG_Load(m_sFilePath);
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xxx += q.GetDeltaTime();
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LOG->Trace("load %f", xxx);
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/* Figure out which texture format to use. */
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/* Figure out which texture format to use. */
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D3DFORMAT fmtTexture;
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D3DFORMAT fmtTexture;
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// dwTextureColorDepth = 32;
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if( dwTextureColorDepth == 16 ) {
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if( dwTextureColorDepth == 16 ) {
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/* 8-bit indexed color (BPP == 1) never needs more than 1 bit of alpha.
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/* 8-bit indexed color (BPP == 1) never needs more than 1 bit of alpha.
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*
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*
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@@ -222,7 +219,6 @@ LOG->Trace("load %f", xxx);
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ASSERT(0); // invalid iAlphaBits value
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ASSERT(0); // invalid iAlphaBits value
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fmtTexture = D3DFMT_A1R5G5B5; break;
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fmtTexture = D3DFMT_A1R5G5B5; break;
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}
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}
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// fmtTexture = D3DFMT_A4R4G4B4;
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} else if( dwTextureColorDepth == 32 )
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} else if( dwTextureColorDepth == 32 )
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fmtTexture = D3DFMT_A8R8G8B8;
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fmtTexture = D3DFMT_A8R8G8B8;
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else
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else
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