add a little unused code
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@@ -34,9 +34,19 @@ bool RandomSample::LoadSoundDir( CString sDir )
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if( sDir == "" )
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if( sDir == "" )
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return true;
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return true;
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#if 0
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/* (don't want to do this just yet) */
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/* If this is actually a directory, add a backslash to the filename,
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* so we'll look for eg. themes\Default\sounds\sDir\*.mp3. Otherwise,
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* don't, so we'll look for all of the files starting with sDir,
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* eg. themes\Default\sounds\sDir*.mp3. */
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if(IsADirectory(sDir) && sDir[sDir.GetLength()-1] != '\\' )
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sDir += "\\";
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#else
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// make sure there's a backslash at the end of this path
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// make sure there's a backslash at the end of this path
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if( sDir[sDir.GetLength()-1] != '\\' )
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if( sDir[sDir.GetLength()-1] != '\\' )
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sDir += "\\";
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sDir += "\\";
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#endif
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CStringArray arraySoundFiles;
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CStringArray arraySoundFiles;
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GetDirListing( sDir + "*.mp3", arraySoundFiles );
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GetDirListing( sDir + "*.mp3", arraySoundFiles );
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