fix bogus assert

This commit is contained in:
Chris Danford
2006-04-24 12:16:31 +00:00
parent 9a7b4b1b0b
commit 66143a97d2
+1 -2
View File
@@ -91,8 +91,7 @@ void Judgment::LoadFromMultiPlayer( MultiPlayer mp )
void Judgment::HandleMessage( const RString &sMessage )
{
ASSERT( m_mpToTrack != MultiPlayer_INVALID );
if( sMessage == MessageToString( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ) )
if( m_mpToTrack != MultiPlayer_INVALID && sMessage == MessageToString( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ) )
SetJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].tnsLast, false ); // FIXME: save and pass early bool?
ActorFrame::HandleMessage( sMessage );