add ProcessMenuStart for derived screens to trap Start

This commit is contained in:
Chris Danford
2005-07-13 19:22:23 +00:00
parent a6a70e41ae
commit 65ff592f69
2 changed files with 4 additions and 0 deletions
+3
View File
@@ -695,6 +695,9 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
if( m_bChosen[pn] )
return;
if( !ProcessMenuStart( pn ) )
return;
GameCommand &mc = m_aGameCommands[m_iChoice[pn]];
/* If no options are playable, then we're just waiting for one to become available.