don't sign profile data by default (so that players at home can take data between machines)
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@@ -187,9 +187,11 @@ public:
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int m_iAttractSoundFrequency; // 0 = never, 1 = every time
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bool m_bAllowExtraStage;
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// This should be false for arcade machines since the old score format wasn't signed.
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// People can cheat easily using the old score formats
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bool m_bAllowReadOldScoreFormats;
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// If true, then signatures created when writing profile data
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// and verified when reading profile data. Leave this false if
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// you want to use a profile on different machines that don't
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// have the same key, or else the profile's data will be discarded.
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bool m_bSignProfileData;
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/* Editor prefs: */
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bool m_bEditorShowBGChangesPlay;
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