don't sign profile data by default (so that players at home can take data between machines)

This commit is contained in:
Chris Danford
2004-02-15 06:10:21 +00:00
parent c9240bd7c3
commit 65e75438c7
3 changed files with 19 additions and 14 deletions
+5 -3
View File
@@ -187,9 +187,11 @@ public:
int m_iAttractSoundFrequency; // 0 = never, 1 = every time
bool m_bAllowExtraStage;
// This should be false for arcade machines since the old score format wasn't signed.
// People can cheat easily using the old score formats
bool m_bAllowReadOldScoreFormats;
// If true, then signatures created when writing profile data
// and verified when reading profile data. Leave this false if
// you want to use a profile on different machines that don't
// have the same key, or else the profile's data will be discarded.
bool m_bSignProfileData;
/* Editor prefs: */
bool m_bEditorShowBGChangesPlay;