don't sign profile data by default (so that players at home can take data between machines)
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@@ -212,7 +212,7 @@ PrefsManager::PrefsManager()
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m_iAttractSoundFrequency = 1;
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m_bAllowExtraStage = true;
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g_bAutoRestart = false;
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m_bAllowReadOldScoreFormats = true;
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m_bSignProfileData = false;
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m_bEditorShowBGChangesPlay = false;
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@@ -487,7 +487,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk()
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ini.GetValue( "Options", "AttractSoundFrequency", m_iAttractSoundFrequency );
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ini.GetValue( "Options", "AllowExtraStage", m_bAllowExtraStage );
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ini.GetValue( "Options", "AutoRestart", g_bAutoRestart );
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ini.GetValue( "Options", "AllowReadOldScoreFormats", m_bAllowReadOldScoreFormats );
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ini.GetValue( "Options", "SignProfileData", m_bSignProfileData );
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ini.GetValue( "Editor", "ShowBGChangesPlay", m_bEditorShowBGChangesPlay );
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@@ -699,7 +699,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "AttractSoundFrequency", m_iAttractSoundFrequency );
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ini.SetValue( "Options", "AllowExtraStage", m_bAllowExtraStage );
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ini.SetValue( "Options", "AutoRestart", g_bAutoRestart );
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ini.SetValue( "Options", "AllowReadOldScoreFormats", m_bAllowReadOldScoreFormats );
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ini.SetValue( "Options", "SignProfileData", m_bSignProfileData );
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ini.SetValue( "Options", "SoundWriteAhead", m_iSoundWriteAhead );
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