expermienting with DEFINE_METHOD macro for Lua methods
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@@ -535,12 +535,13 @@ public:
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static void Register(lua_State *L)
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{
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ADD_METHOD( FindCode )
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ADD_METHOD( UnlockCode )
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ADD_METHOD( PreferUnlockCode )
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ADD_METHOD( GetNumUnlocks )
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ADD_METHOD( GetSongsUnlockedByCode )
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ADD_METHOD( GetStepsUnlockedByCode )
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ADD_METHOD( FindCode );
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ADD_METHOD( UnlockCode );
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ADD_METHOD( PreferUnlockCode );
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ADD_METHOD( GetNumUnlocks );
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ADD_METHOD( GetSongsUnlockedByCode );
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ADD_METHOD( GetStepsUnlockedByCode );
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Luna<T>::Register( L );
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// Add global singleton if constructed already. If it's not constructed yet,
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