expermienting with DEFINE_METHOD macro for Lua methods

This commit is contained in:
Chris Danford
2005-09-10 02:47:04 +00:00
parent 9580a5f8a4
commit 65d71a4f23
46 changed files with 408 additions and 371 deletions
+7 -6
View File
@@ -535,12 +535,13 @@ public:
static void Register(lua_State *L)
{
ADD_METHOD( FindCode )
ADD_METHOD( UnlockCode )
ADD_METHOD( PreferUnlockCode )
ADD_METHOD( GetNumUnlocks )
ADD_METHOD( GetSongsUnlockedByCode )
ADD_METHOD( GetStepsUnlockedByCode )
ADD_METHOD( FindCode );
ADD_METHOD( UnlockCode );
ADD_METHOD( PreferUnlockCode );
ADD_METHOD( GetNumUnlocks );
ADD_METHOD( GetSongsUnlockedByCode );
ADD_METHOD( GetStepsUnlockedByCode );
Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,