expermienting with DEFINE_METHOD macro for Lua methods
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@@ -132,10 +132,11 @@ public:
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static void Register(lua_State *L)
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{
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ADD_METHOD( GetPlayerStageStats )
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ADD_METHOD( GetGameplaySeconds )
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ADD_METHOD( OnePassed )
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ADD_METHOD( AllFailed )
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ADD_METHOD( GetPlayerStageStats );
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ADD_METHOD( GetGameplaySeconds );
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ADD_METHOD( OnePassed );
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ADD_METHOD( AllFailed );
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Luna<T>::Register( L );
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}
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};
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