expermienting with DEFINE_METHOD macro for Lua methods

This commit is contained in:
Chris Danford
2005-09-10 02:47:04 +00:00
parent 9580a5f8a4
commit 65d71a4f23
46 changed files with 408 additions and 371 deletions
+12 -11
View File
@@ -972,17 +972,18 @@ public:
static int rate( T* p, lua_State *L ) { p->SetPlaybackRate(FArg(1)); return 0; }
static void Register(lua_State *L) {
ADD_METHOD( Load )
ADD_METHOD( LoadBanner )
ADD_METHOD( LoadBackground )
ADD_METHOD( customtexturerect )
ADD_METHOD( texcoordvelocity )
ADD_METHOD( scaletoclipped )
ADD_METHOD( stretchtexcoords )
ADD_METHOD( setstate )
ADD_METHOD( position )
ADD_METHOD( loop )
ADD_METHOD( rate )
ADD_METHOD( Load );
ADD_METHOD( LoadBanner );
ADD_METHOD( LoadBackground );
ADD_METHOD( customtexturerect );
ADD_METHOD( texcoordvelocity );
ADD_METHOD( scaletoclipped );
ADD_METHOD( stretchtexcoords );
ADD_METHOD( setstate );
ADD_METHOD( position );
ADD_METHOD( loop );
ADD_METHOD( rate );
Luna<T>::Register( L );
}
};