expermienting with DEFINE_METHOD macro for Lua methods
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@@ -2829,8 +2829,8 @@ public:
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static void Register(lua_State *L)
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{
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ADD_METHOD( StepsTypeToThemedString )
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ADD_METHOD( GetFirstStepsTypeForCurrentGame )
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ADD_METHOD( StepsTypeToThemedString );
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ADD_METHOD( GetFirstStepsTypeForCurrentGame );
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Luna<T>::Register( L );
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