fix Pop message doesn't get sent if more than 1 prompt screen on the stack
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@@ -145,7 +145,7 @@ void ScreenOptionsMaster::BeginFadingOut()
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void ScreenOptionsMaster::GoToNextScreen()
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{
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if( GAMESTATE->m_bEditing )
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SCREENMAN->PopTopScreen();
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SCREENMAN->PopTopScreen( SM_None );
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else if( m_sExportedNextScreen != "" )
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SCREENMAN->SetNewScreen( m_sExportedNextScreen );
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else if( NEXT_SCREEN != "" )
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@@ -157,7 +157,7 @@ void ScreenOptionsMaster::GoToPrevScreen()
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/* XXX: A better way to handle this would be to check if we're a pushed screen. */
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if( GAMESTATE->m_bEditing )
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{
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SCREENMAN->PopTopScreen();
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SCREENMAN->PopTopScreen( SM_None );
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// XXX: handle different destinations based on play mode?
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}
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else
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