Remove std prefix from uint types
std::uint* -> uint*
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@@ -72,8 +72,8 @@ void RageModelGeometry::MergeMeshes( int iFromIndex, int iToIndex )
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{
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for( int j=0; j<3; j++ )
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{
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std::uint16_t &iIndex = meshTo.Triangles[i].nVertexIndices[j];
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iIndex = std::uint16_t(iIndex + iShiftTriangleVertexIndicesBy);
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uint16_t &iIndex = meshTo.Triangles[i].nVertexIndices[j];
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iIndex = uint16_t(iIndex + iShiftTriangleVertexIndicesBy);
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}
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}
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}
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@@ -150,7 +150,7 @@ void RageModelGeometry::LoadMilkshapeAscii( const RString& _sPath, bool bNeedsNo
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mesh.sName = szName;
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// mesh.nFlags = nFlags;
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mesh.nMaterialIndex = (std::uint8_t) nIndex;
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mesh.nMaterialIndex = (uint8_t) nIndex;
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mesh.m_iBoneIndex = -1;
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@@ -193,7 +193,7 @@ void RageModelGeometry::LoadMilkshapeAscii( const RString& _sPath, bool bNeedsNo
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v.t[0] = v.p[0] / v.t[0];
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v.t[1] = v.p[1] / v.t[1];
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}
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v.bone = (std::uint8_t) nIndex;
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v.bone = (uint8_t) nIndex;
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RageVec3AddToBounds( v.p, m_vMins, m_vMaxs );
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}
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@@ -240,8 +240,8 @@ void RageModelGeometry::LoadMilkshapeAscii( const RString& _sPath, bool bNeedsNo
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if( f.GetLine( sLine ) <= 0 )
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THROW;
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std::uint16_t nIndices[3];
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std::uint16_t nNormalIndices[3];
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uint16_t nIndices[3];
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uint16_t nNormalIndices[3];
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if( sscanf (sLine, "%d %hu %hu %hu %hu %hu %hu %d",
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&nFlags,
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&nIndices[0], &nIndices[1], &nIndices[2],
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