From 6516e6fceb789eb2dd187f66d606257c205b50fb Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Tue, 20 Jun 2006 06:28:57 +0000 Subject: [PATCH] Cleanup. --- stepmania/src/NotesLoaderSM.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/stepmania/src/NotesLoaderSM.cpp b/stepmania/src/NotesLoaderSM.cpp index fd4c28095e..9e3a8a11b9 100644 --- a/stepmania/src/NotesLoaderSM.cpp +++ b/stepmania/src/NotesLoaderSM.cpp @@ -26,16 +26,16 @@ void SMLoader::LoadFromSMTokens( { out.SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved - TrimLeft(sStepsType); TrimRight(sStepsType); - TrimLeft(sDescription); TrimRight(sDescription); - TrimLeft(sDifficulty); TrimRight(sDifficulty); + TrimLeft( sStepsType ); TrimRight( sStepsType ); + TrimLeft( sDescription ); TrimRight( sDescription ); + TrimLeft( sDifficulty ); TrimRight( sDifficulty ); // LOG->Trace( "Steps::LoadFromSMTokens()" ); - out.m_StepsType = GameManager::StringToStepsType(sStepsType); - out.SetDescription(sDescription); - out.SetDifficulty(StringToDifficulty( sDifficulty )); + out.m_StepsType = GameManager::StringToStepsType( sStepsType ); + out.SetDescription( sDescription ); + out.SetDifficulty( StringToDifficulty(sDifficulty) ); // HACK: We used to store SMANIAC as DIFFICULTY_HARD with special description. // Now, it has its own DIFFICULTY_CHALLENGE @@ -46,18 +46,18 @@ void SMLoader::LoadFromSMTokens( if( sDescription.CompareNoCase("challenge") == 0 ) out.SetDifficulty( DIFFICULTY_CHALLENGE ); - out.SetMeter(atoi(sMeter)); + out.SetMeter( atoi(sMeter) ); vector saValues; split( sRadarValues, ",", saValues, true ); if( saValues.size() == NUM_RadarCategory ) { RadarValues v; - FOREACH_RadarCategory(rc) + FOREACH_RadarCategory( rc ) v[rc] = StringToFloat( saValues[rc] ); out.SetCachedRadarValues( v ); } - out.SetSMNoteData(sNoteData); + out.SetSMNoteData( sNoteData ); out.TidyUpData(); }