Merge pull request #2124 from DinsFire64/lighting_fix
Fix lighting typo.
This commit is contained in:
@@ -105,7 +105,7 @@ void LightsDriver_Linux_ITGIO::Set(const LightsState *ls)
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SetCabinetLights(cabinet_lights, ls);
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SetCabinetLights(cabinet_lights, ls);
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SetGameControllerLights(GameController_1, player1_lights, ls);
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SetGameControllerLights(GameController_1, player1_lights, ls);
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SetGameControllerLights(GameController_2, player1_lights, ls);
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SetGameControllerLights(GameController_2, player2_lights, ls);
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previousLS = *ls;
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previousLS = *ls;
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}
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}
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@@ -177,12 +177,12 @@ void LightsDriver_Linux_PIUIO_Leds::Set(const LightsState *ls)
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if (IsDance())
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if (IsDance())
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{
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{
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SetGameControllerLights(GameController_1, player1_dance_lights, ls);
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SetGameControllerLights(GameController_1, player1_dance_lights, ls);
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SetGameControllerLights(GameController_2, player1_dance_lights, ls);
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SetGameControllerLights(GameController_2, player2_dance_lights, ls);
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}
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}
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else if (IsPump())
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else if (IsPump())
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{
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{
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SetGameControllerLights(GameController_1, player1_pump_lights, ls);
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SetGameControllerLights(GameController_1, player1_pump_lights, ls);
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SetGameControllerLights(GameController_2, player1_pump_lights, ls);
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SetGameControllerLights(GameController_2, player2_pump_lights, ls);
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}
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}
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previousLS = *ls;
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previousLS = *ls;
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