From 64dbc29fb05309936dda593cdf07d655b3903df1 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Fri, 29 Apr 2005 06:16:51 +0000 Subject: [PATCH] no popping of scores on wheel --- stepmania/src/ActorScroller.cpp | 4 +++- stepmania/src/ActorScroller.h | 3 ++- stepmania/src/ScreenNameEntryTraditional.cpp | 5 +++-- 3 files changed, 8 insertions(+), 4 deletions(-) diff --git a/stepmania/src/ActorScroller.cpp b/stepmania/src/ActorScroller.cpp index ae6d659c2a..948c6d4774 100644 --- a/stepmania/src/ActorScroller.cpp +++ b/stepmania/src/ActorScroller.cpp @@ -53,7 +53,8 @@ void ActorScroller::Load( const RageVector3 &vRotationDegrees, const RageVector3 &vTranslateTerm0, const RageVector3 &vTranslateTerm1, - const RageVector3 &vTranslateTerm2 + const RageVector3 &vTranslateTerm2, + bool bUseMask ) { m_fSecondsPerItem = fSecondsPerItem; @@ -63,6 +64,7 @@ void ActorScroller::Load( m_vTranslateTerm1 = vTranslateTerm1; m_vTranslateTerm2 = vTranslateTerm2; m_fQuantizePixels = 0; + m_bUseMask = bUseMask; m_bLoaded = true; } diff --git a/stepmania/src/ActorScroller.h b/stepmania/src/ActorScroller.h index 7dc4d3ad45..77bbb43734 100644 --- a/stepmania/src/ActorScroller.h +++ b/stepmania/src/ActorScroller.h @@ -33,7 +33,8 @@ public: const RageVector3 &vRotationDegrees, const RageVector3 &vTranslateTerm0, const RageVector3 &vTranslateTerm1, - const RageVector3 &vTranslateTerm2 ); + const RageVector3 &vTranslateTerm2, + bool bUseMask = false ); void Load2( float fNumItemsToDraw, diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index 223c1f1443..b73a23499d 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -103,11 +103,12 @@ void HighScoreWheel::Load( const HighScoreList& hsl, int iIndexToFocus ) ActorScroller::Load( 0.2f, // fSecondsPerItem - 8, // fNumItemsToDraw + 9, // fNumItemsToDraw RageVector3(18,0,0), // vRotationDegrees RageVector3(0,0,90), // vTranslateTerm0 RageVector3(0,0,0), // vTranslateTerm1 - RageVector3(0,0,0) // vTranslateTerm2 + RageVector3(0,0,0), // vTranslateTerm2 + true ); Scroll(); }