Simplify: store attributes in a simple map<CString,CString>, not in an object.

Makes attributes lighter.
This commit is contained in:
Glenn Maynard
2005-10-11 10:24:07 +00:00
parent f533842452
commit 64d9c29568
8 changed files with 68 additions and 132 deletions
+25 -45
View File
@@ -7,24 +7,22 @@
struct DateTime;
class RageFileBasic;
struct XAttr;
typedef map<CString,XAttr*> XAttrs;
typedef map<CString,CString> XAttrs;
struct XNode;
typedef multimap<CString,XNode*> XNodes;
#define FOREACH_Attr( pNode, Var ) \
XAttrs::iterator Var##Iter; \
XAttr *Var = NULL; \
for( Var##Iter = (pNode)->m_attrs.begin(), Var = Var##Iter->second; \
Var##Iter != (pNode)->m_attrs.end(); \
++Var##Iter, Var = Var##Iter->second )
XAttrs::iterator Var; \
CString &Var = NULL; \
for( Var = (pNode)->m_attrs.begin(); \
Var != (pNode)->m_attrs.end(); \
++Var )
#define FOREACH_CONST_Attr( pNode, Var ) \
XAttrs::const_iterator Var##Iter; \
const XAttr *Var = NULL; \
for( Var##Iter = (pNode)->m_attrs.begin(), Var = Var##Iter->second; \
Var##Iter != (pNode)->m_attrs.end(); \
++Var##Iter, Var = Var##Iter->second )
XAttrs::const_iterator Var; \
for( Var = (pNode)->m_attrs.begin(); \
Var != (pNode)->m_attrs.end(); \
++Var )
#define FOREACH_Child( pNode, Var ) \
XNodes::iterator Var##Iter; \
@@ -85,21 +83,6 @@ struct DISP_OPT
}
};
// XAttr : Attribute Implementation
struct XAttr
{
CString m_sName; // a duplicate of the m_sName in the parent's map
CString m_sValue;
void GetValue( CString &out ) const;
void GetValue( int &out ) const;
void GetValue( float &out ) const;
void GetValue( bool &out ) const;
void GetValue( unsigned &out ) const;
void GetValue( DateTime &out ) const;
bool GetXML( RageFileBasic &f, DISP_OPT *opt ) const;
};
// XMLNode structure
struct XNode
{
@@ -124,6 +107,7 @@ struct XNode
unsigned Load( const CString &sXml, PARSEINFO *pi, unsigned iOffset = 0 );
unsigned LoadAttributes( const CString &sAttrs, PARSEINFO *pi, unsigned iOffset );
bool GetXML( RageFileBasic &f, DISP_OPT *opt ) const;
bool GetAttrXML( RageFileBasic &f, DISP_OPT *opt, const CString &sName, const CString &sValue ) const;
CString GetXML() const;
bool LoadFromFile( const CString &sFile );
@@ -132,14 +116,14 @@ struct XNode
bool SaveToFile( RageFileBasic &f, DISP_OPT *opt ) const;
// in own attribute list
const XAttr *GetAttr( const CString &sAttrName ) const;
XAttr *GetAttr( const CString &sAttrName );
bool GetAttrValue( const CString &sName, CString &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool GetAttrValue( const CString &sName, int &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool GetAttrValue( const CString &sName, float &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool GetAttrValue( const CString &sName, bool &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool GetAttrValue( const CString &sName, unsigned &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
bool GetAttrValue( const CString &sName, DateTime &out ) const { const XAttr* pAttr=GetAttr(sName); if(pAttr==NULL) return false; pAttr->GetValue(out); return true; }
const CString *GetAttr( const CString &sAttrName ) const;
CString *GetAttr( const CString &sAttrName );
bool GetAttrValue( const CString &sName, CString &out ) const;
bool GetAttrValue( const CString &sName, int &out ) const;
bool GetAttrValue( const CString &sName, float &out ) const;
bool GetAttrValue( const CString &sName, bool &out ) const;
bool GetAttrValue( const CString &sName, unsigned &out ) const;
bool GetAttrValue( const CString &sName, DateTime &out ) const;
// in one level child nodes
const XNode *GetChild( const CString &sName ) const;
@@ -160,16 +144,12 @@ struct XNode
XNode *AppendChild( XNode *node );
bool RemoveChild( XNode *node );
XAttr *AppendAttr( const CString &sName = CString(), const CString &sValue = CString() );
XAttr *AppendAttr( const CString &sName, float value );
XAttr *AppendAttr( const CString &sName, int value );
XAttr *AppendAttr( const CString &sName, unsigned value );
XAttr *AppendAttr( const CString &sName, const DateTime &value );
XAttr *AppendAttr( XAttr *pAttr );
bool RemoveAttr( XAttr *pAttr );
// creates the attribute if it doesn't already exist
void SetAttrValue( const CString &sName, const CString &sValue );
void AppendAttr( const CString &sName = CString(), const CString &sValue = CString() );
void AppendAttr( const CString &sName, float value );
void AppendAttr( const CString &sName, int value );
void AppendAttr( const CString &sName, unsigned value );
void AppendAttr( const CString &sName, const DateTime &value );
bool RemoveAttr( const CString &sName );
XNode() { }
XNode( const XNode &cpy );