Simplify: store attributes in a simple map<CString,CString>, not in an object.
Makes attributes lighter.
This commit is contained in:
@@ -232,7 +232,7 @@ static void GetFilterToFileNames( const CString sBaseDir, const Song *pSong, set
|
||||
}
|
||||
|
||||
FOREACH_CONST_Attr( pSection, p )
|
||||
vsPossibleFileNamesOut.insert( p->m_sName );
|
||||
vsPossibleFileNamesOut.insert( p->first );
|
||||
}
|
||||
|
||||
void BackgroundUtil::GetGlobalBGAnimations( const Song *pSong, const CString &sMatch, vector<CString> &vsPathsOut, vector<CString> &vsNamesOut )
|
||||
|
||||
Reference in New Issue
Block a user