handle IET_LEVEL_CHANGED

This commit is contained in:
Glenn Maynard
2004-09-09 22:21:50 +00:00
parent 4e5077ef84
commit 649b3df153
6 changed files with 16 additions and 21 deletions
+3
View File
@@ -1619,6 +1619,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
{
//LOG->Trace( "ScreenGameplay::Input()" );
if( type == IET_LEVEL_CHANGED )
return;
if( MenuI.IsValid() &&
m_DancingState != STATE_OUTRO &&
!m_Back.IsTransitioning() )