handle IET_LEVEL_CHANGED
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@@ -1619,6 +1619,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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{
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//LOG->Trace( "ScreenGameplay::Input()" );
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if( type == IET_LEVEL_CHANGED )
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return;
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if( MenuI.IsValid() &&
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m_DancingState != STATE_OUTRO &&
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!m_Back.IsTransitioning() )
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