revert mixing code
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@@ -306,13 +306,32 @@ void SoundMixBuffer::write(const Sint16 *buf, unsigned size)
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}
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}
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for(unsigned pos = 0; pos < size; ++pos)
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for(unsigned pos = 0; pos < size; ++pos)
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mixbuf[pos] += buf[pos];
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{
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Sint32 samp = buf[pos] * 32768;
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/* Scale volume: */
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samp = Sint32(samp * vol);
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/* Add and clip. Can't use clamp() here--we're clamping to
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* the min and max of Sint32. */
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if(samp > 0 && mixbuf[pos] + samp < mixbuf[pos])
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mixbuf[pos] = INT_MAX;
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else if(samp < 0 && mixbuf[pos] + samp > mixbuf[pos])
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mixbuf[pos] = INT_MIN;
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else
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mixbuf[pos] = mixbuf[pos] + samp;
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}
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}
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}
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void SoundMixBuffer::read(Sint16 *buf)
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void SoundMixBuffer::read(Sint16 *buf)
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{
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{
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for(unsigned pos = 0; pos < mixbuf.size(); ++pos)
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for(unsigned pos = 0; pos < mixbuf.size(); ++pos)
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buf[pos] = (Sint16) clamp(mixbuf[pos], -32768, 32767);
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{
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/* XXX: dither */
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Sint32 out = (mixbuf[pos]) / 32768;
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out = clamp(out, -32768, 32767);
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buf[pos] = Sint16(out);
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}
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mixbuf.erase();
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mixbuf.erase();
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}
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}
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