set DifficultyIcon from the actual diffiuclty, not preferred

This commit is contained in:
Glenn Maynard
2004-06-04 05:40:57 +00:00
parent a185c714f5
commit 64988f3216
+1 -1
View File
@@ -379,7 +379,7 @@ void ScreenEvaluation::Init()
m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
break;
case course:
m_DifficultyIcon[p].SetFromDifficulty( p, GAMESTATE->m_PreferredCourseDifficulty[p] );
m_DifficultyIcon[p].SetFromTrail( p, GAMESTATE->m_pCurTrail[p] );
break;
default:
ASSERT(0);