set DifficultyIcon from the actual diffiuclty, not preferred
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@@ -379,7 +379,7 @@ void ScreenEvaluation::Init()
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m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
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break;
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case course:
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m_DifficultyIcon[p].SetFromDifficulty( p, GAMESTATE->m_PreferredCourseDifficulty[p] );
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m_DifficultyIcon[p].SetFromTrail( p, GAMESTATE->m_pCurTrail[p] );
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break;
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default:
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ASSERT(0);
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