warnings
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@@ -223,7 +223,7 @@ float Profile::GetSongsPossible( StepsType st, Difficulty dc ) const
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}
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}
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}
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}
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return iTotalSteps;
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return (float) iTotalSteps;
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}
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}
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float Profile::GetSongsActual( StepsType st, Difficulty dc ) const
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float Profile::GetSongsActual( StepsType st, Difficulty dc ) const
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@@ -303,7 +303,7 @@ float Profile::GetCoursesPossible( StepsType st, CourseDifficulty cd ) const
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iTotalTrails++;
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iTotalTrails++;
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}
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}
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return iTotalTrails;
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return (float) iTotalTrails;
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}
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}
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float Profile::GetCoursesActual( StepsType st, CourseDifficulty cd ) const
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float Profile::GetCoursesActual( StepsType st, CourseDifficulty cd ) const
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@@ -107,7 +107,6 @@ CString GetStatsLineValue( PlayerNumber pn, EndingStatsLine line )
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{
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{
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CString sStepsType = GAMEMAN->StepsTypeToThemedString(st);
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CString sStepsType = GAMEMAN->StepsTypeToThemedString(st);
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float fPercent = 0;
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float fPercent = 0;
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float fPossible = 0;
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if( GAMESTATE->IsCourseMode() )
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if( GAMESTATE->IsCourseMode() )
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{
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{
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CourseDifficulty cd = (CourseDifficulty)(DIFFICULTY_EASY+line-PERCENT_COMPLETE_EASY);
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CourseDifficulty cd = (CourseDifficulty)(DIFFICULTY_EASY+line-PERCENT_COMPLETE_EASY);
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