FadeLength -> FadeOutLength

This commit is contained in:
Glenn Maynard
2007-04-06 18:04:07 +00:00
parent 9860bca9ea
commit 64910a7c0a
+6 -6
View File
@@ -85,7 +85,7 @@ struct MusicToPlay
TimingData m_TimingData; TimingData m_TimingData;
NoteData m_LightsData; NoteData m_LightsData;
bool bForceLoop; bool bForceLoop;
float fStartSecond, fLengthSeconds, fFadeLengthSeconds; float fStartSecond, fLengthSeconds, fFadeOutLengthSeconds;
bool bAlignBeat; bool bAlignBeat;
MusicToPlay() MusicToPlay()
{ {
@@ -173,8 +173,8 @@ static void StartMusic( MusicToPlay &ToPlay )
const float fRealEndSec = NewMusic->m_NewTiming.GetElapsedTimeFromBeatNoOffset( fEndBeat ); const float fRealEndSec = NewMusic->m_NewTiming.GetElapsedTimeFromBeatNoOffset( fEndBeat );
const float fNewLengthSec = fRealEndSec - ToPlay.fStartSecond; const float fNewLengthSec = fRealEndSec - ToPlay.fStartSecond;
/* Extend fFadeLengthSeconds, so the added time is faded out. */ /* Extend fFadeOutLengthSeconds, so the added time is faded out. */
ToPlay.fFadeLengthSeconds += fNewLengthSec - ToPlay.fLengthSeconds; ToPlay.fFadeOutLengthSeconds += fNewLengthSec - ToPlay.fLengthSeconds;
ToPlay.fLengthSeconds = fNewLengthSec; ToPlay.fLengthSeconds = fNewLengthSec;
} }
@@ -235,7 +235,7 @@ static void StartMusic( MusicToPlay &ToPlay )
RageSoundParams p; RageSoundParams p;
p.m_StartSecond = ToPlay.fStartSecond; p.m_StartSecond = ToPlay.fStartSecond;
p.m_LengthSeconds = ToPlay.fLengthSeconds; p.m_LengthSeconds = ToPlay.fLengthSeconds;
p.m_FadeLength = ToPlay.fFadeLengthSeconds; p.m_FadeLength = ToPlay.fFadeOutLengthSeconds;
p.m_StartTime = when; p.m_StartTime = when;
if( ToPlay.bForceLoop ) if( ToPlay.bForceLoop )
p.StopMode = RageSoundParams::M_LOOP; p.StopMode = RageSoundParams::M_LOOP;
@@ -635,7 +635,7 @@ void GameSoundManager::PlayMusic(
bool bForceLoop, bool bForceLoop,
float fStartSecond, float fStartSecond,
float fLengthSeconds, float fLengthSeconds,
float sFadeLengthSeconds, float fFadeOutLengthSeconds,
bool bAlignBeat ) bool bAlignBeat )
{ {
// LOG->Trace("play '%s' (current '%s')", file.c_str(), g_Playing->m_Music->GetLoadedFilePath().c_str()); // LOG->Trace("play '%s' (current '%s')", file.c_str(), g_Playing->m_Music->GetLoadedFilePath().c_str());
@@ -657,7 +657,7 @@ void GameSoundManager::PlayMusic(
ToPlay.bForceLoop = bForceLoop; ToPlay.bForceLoop = bForceLoop;
ToPlay.fStartSecond = fStartSecond; ToPlay.fStartSecond = fStartSecond;
ToPlay.fLengthSeconds = fLengthSeconds; ToPlay.fLengthSeconds = fLengthSeconds;
ToPlay.fFadeLengthSeconds = sFadeLengthSeconds; ToPlay.fFadeOutLengthSeconds = fFadeOutLengthSeconds;
ToPlay.bAlignBeat = bAlignBeat; ToPlay.bAlignBeat = bAlignBeat;
/* Add the MusicToPlay to the g_MusicsToPlay queue. */ /* Add the MusicToPlay to the g_MusicsToPlay queue. */