allow save screenshot on eval screen with MenuLeft-MenuRight-Start
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@@ -80,8 +80,6 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
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LIGHTSMAN->SetLightMode( LIGHTMODE_JOINING ); // do this after Reset!
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CodeDetector::RefreshCacheItems();
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m_sprLogo.Load( THEME->GetPathToG(ssprintf("ScreenLogo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
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m_sprLogo.Command( PREFSMAN->m_iCoinMode==COIN_HOME ? LOGO_HOME_ON_COMMAND : LOGO_ON_COMMAND );
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this->AddChild( &m_sprLogo );
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