allow save screenshot on eval screen with MenuLeft-MenuRight-Start
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@@ -99,8 +99,6 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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if( GAMESTATE->m_PlayMode == PLAY_MODE_INVALID )
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RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before loading ScreenSelectMusic." );
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CodeDetector::RefreshCacheItems();
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m_MusicWheel.Load();
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int p;
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@@ -690,6 +688,8 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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/* XXX: What's the difference between this and StyleI.player? */
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/* StyleI won't be valid if it's a menu button that's pressed.
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* There's got to be a better way of doing this. -Chris */
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PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller );
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if( !GAMESTATE->IsHumanPlayer(pn) )
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return;
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