remove enum Game. Instead, pass around the GameDef pointer
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@@ -265,7 +265,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
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// calculate which StepsTypes to show
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vector<StepsType> aStepsTypesToShow;
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{
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_CurGame, aStepsTypesToShow );
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, aStepsTypesToShow );
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// subtract hidden StepsTypes
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{
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