remove enum Game. Instead, pass around the GameDef pointer

This commit is contained in:
Chris Danford
2004-07-25 04:27:20 +00:00
parent 1efc1f732c
commit 64628fac21
43 changed files with 312 additions and 288 deletions
+1 -1
View File
@@ -265,7 +265,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
// calculate which StepsTypes to show
vector<StepsType> aStepsTypesToShow;
{
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_CurGame, aStepsTypesToShow );
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, aStepsTypesToShow );
// subtract hidden StepsTypes
{