remove enum Game. Instead, pass around the GameDef pointer

This commit is contained in:
Chris Danford
2004-07-25 04:27:20 +00:00
parent 1efc1f732c
commit 64628fac21
43 changed files with 312 additions and 288 deletions
+1 -1
View File
@@ -131,7 +131,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
GAMESTATE->m_pCurStyle = GAMEMAN->GameAndStringToStyle( GAME_DANCE, "versus" );
GAMESTATE->m_pCurStyle = GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(), "versus" );
StageStats ss;
for( int z = 0; z < 3; ++z )
{