remove enum Game. Instead, pass around the GameDef pointer

This commit is contained in:
Chris Danford
2004-07-25 04:27:20 +00:00
parent 1efc1f732c
commit 64628fac21
43 changed files with 312 additions and 288 deletions
+1 -1
View File
@@ -8,7 +8,7 @@
ScreenLogo::ScreenLogo( CString sName ) : ScreenAttract( sName )
{
m_sprLogo.SetName( "Logo" );
m_sprLogo.Load( THEME->GetPathToG(ssprintf("ScreenLogo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
m_sprLogo.Load( THEME->GetPathG("ScreenLogo",GAMESTATE->GetCurrentGameDef()->m_szName) );
ON_COMMAND( m_sprLogo );
this->AddChild( &m_sprLogo );