remove enum Game. Instead, pass around the GameDef pointer

This commit is contained in:
Chris Danford
2004-07-25 04:27:20 +00:00
parent 1efc1f732c
commit 64628fac21
43 changed files with 312 additions and 288 deletions
+1 -1
View File
@@ -130,7 +130,7 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
m_pLifeMeterBar->FillForHowToPlay( NUM_PERFECTS, NUM_MISSES );
}
GAMESTATE->m_pCurStyle = GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_CurGame);
GAMESTATE->m_pCurStyle = GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame);
if( USEPLAYER )
{