remove enum Game. Instead, pass around the GameDef pointer
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@@ -130,7 +130,7 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
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m_pLifeMeterBar->FillForHowToPlay( NUM_PERFECTS, NUM_MISSES );
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}
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GAMESTATE->m_pCurStyle = GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_CurGame);
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GAMESTATE->m_pCurStyle = GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame);
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if( USEPLAYER )
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{
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