remove enum Game. Instead, pass around the GameDef pointer

This commit is contained in:
Chris Danford
2004-07-25 04:27:20 +00:00
parent 1efc1f732c
commit 64628fac21
43 changed files with 312 additions and 288 deletions
+1 -1
View File
@@ -20,7 +20,7 @@ const ScreenMessage SM_NotesEnded = ScreenMessage(SM_User+10); // MUST be sam
bool PrepareForDemonstration() // always return true.
{
GAMESTATE->m_pCurStyle = GAMEMAN->GetDemonstrationStyleForGame(GAMESTATE->m_CurGame);
GAMESTATE->m_pCurStyle = GAMEMAN->GetDemonstrationStyleForGame(GAMESTATE->m_pCurGame);
GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;