remove enum Game. Instead, pass around the GameDef pointer
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@@ -9,7 +9,7 @@
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#include "InputMapper.h"
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#include "PrefsManager.h"
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int GameDef::GetNumGameplayButtons()
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int GameDef::GetNumGameplayButtons() const
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{
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int iIndexOfStart = ButtonNameToIndex( "Start" );
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ASSERT( iIndexOfStart != GAME_BUTTON_INVALID );
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