remove enum Game. Instead, pass around the GameDef pointer

This commit is contained in:
Chris Danford
2004-07-25 04:27:20 +00:00
parent 1efc1f732c
commit 64628fac21
43 changed files with 312 additions and 288 deletions
+6 -6
View File
@@ -276,7 +276,7 @@ const glyph &Font::GetGlyph( wchar_t c ) const
ASSERT(c >= 0 && c <= 0xFFFFFF);
/* See if there's a game-specific version of this character. */
int gc = FontManager::MakeGameGlyph(c, GAMESTATE->m_CurGame);
int gc = FontManager::MakeGameGlyph(c, GAMESTATE->m_pCurGame);
map<longchar,glyph*>::const_iterator it = m_iCharToGlyph.find(gc);
/* If there isn't, try the regular character. */
@@ -509,7 +509,7 @@ void Font::LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CStri
*/
CString codepoint = val.substr(4); /* "CODEPOINT" */
Game game = GAME_INVALID;
const GameDef* pGame = NULL;
if(codepoint.find_first_of(' ') != codepoint.npos)
{
@@ -518,9 +518,9 @@ void Font::LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CStri
CString gamename = codepoint.substr(0, pos);
codepoint = codepoint.substr(pos+1);
game = GameManager::StringToGameType(gamename);
pGame = GameManager::StringToGameType(gamename);
if(game == GAME_INVALID)
if(pGame == NULL)
{
LOG->Warn( "Font definition '%s' uses unknown game type '%s'",
ini.GetPath().c_str(), gamename.c_str() );
@@ -546,9 +546,9 @@ void Font::LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CStri
continue;
}
if(game != GAME_INVALID)
if(pGame != NULL)
{
longchar lc = FontManager::MakeGameGlyph(c, game);
longchar lc = FontManager::MakeGameGlyph(c, pGame);
cfg.CharToGlyphNo[lc] = atoi(data);
} else {
cfg.CharToGlyphNo[c] = atoi(data);