remove enum Game. Instead, pass around the GameDef pointer
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@@ -98,7 +98,7 @@ EditMenu::EditMenu()
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// fill in data structures
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SONGMAN->GetGroupNames( m_sGroups );
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_CurGame, m_StepsTypes );
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, m_StepsTypes );
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ChangeToRow( (Row)0 );
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OnRowValueChanged( (Row)0 );
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