remove enum Game. Instead, pass around the GameDef pointer
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@@ -250,7 +250,7 @@ void ConditionalBGA::Load(CString szScreenName)
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{
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LOG->Info( "Style:%s", asStyles[d].c_str() );
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m_bgainfo[bgano].styles.push_back(GAMEMAN->GameAndStringToStyle(GAMESTATE->m_CurGame,asStyles[d]));
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m_bgainfo[bgano].styles.push_back(GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,asStyles[d]));
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}
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}
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