remove enum Game. Instead, pass around the GameDef pointer

This commit is contained in:
Chris Danford
2004-07-25 04:27:20 +00:00
parent 1efc1f732c
commit 64628fac21
43 changed files with 312 additions and 288 deletions
+1 -1
View File
@@ -250,7 +250,7 @@ void ConditionalBGA::Load(CString szScreenName)
{
LOG->Info( "Style:%s", asStyles[d].c_str() );
m_bgainfo[bgano].styles.push_back(GAMEMAN->GameAndStringToStyle(GAMESTATE->m_CurGame,asStyles[d]));
m_bgainfo[bgano].styles.push_back(GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,asStyles[d]));
}
}