update comment
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+6
-3
@@ -2839,7 +2839,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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{
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{
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/* We committed the steps to SongManager. Revert to the last save, and
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/* We committed the steps to SongManager. Revert to the last save, and
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* recommit the reversion to SongManager. */
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* recommit the reversion to SongManager. */
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LOG->Trace( "Save failed. Changes uncommitted from memory." );
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LOG->Trace( "Save failed. Changes uncommitted from memory." );
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CopyFromLastSave();
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CopyFromLastSave();
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m_pSteps->SetNoteData( m_NoteDataEdit );
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m_pSteps->SetNoteData( m_NoteDataEdit );
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}
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}
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@@ -2848,8 +2848,11 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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// IMPORTANT: CopyFromLastSave before deleting the Steps below
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// IMPORTANT: CopyFromLastSave before deleting the Steps below
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CopyFromLastSave();
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CopyFromLastSave();
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/* The user has been given a choice to save. Delete all unsaved
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/* The user has been given a choice to save.
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* steps before exiting the editor. */
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* Delete all unsaved steps before exiting the editor. */
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/* FIXME: This code causes all the steps to be deleted if you quit
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* without saving. However, without this code, any new steps will get
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* saved on quit. -aj */
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/*
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/*
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Song *pSong = GAMESTATE->m_pCurSong;
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Song *pSong = GAMESTATE->m_pCurSong;
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const vector<Steps*> &apSteps = pSong->GetAllSteps();
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const vector<Steps*> &apSteps = pSong->GetAllSteps();
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