the various changes that I forgot to commit (cleanup and so forth) into hg,

culminating in syncing with sm-ssc v1.0 public beta 2
This commit is contained in:
AJ Kelly
2010-03-31 17:37:09 -05:00
parent b279635401
commit 642f4b107c
80 changed files with 1200 additions and 918 deletions
+9 -9
View File
@@ -20,15 +20,15 @@ void RageTextureRenderTarget::Reload()
Create();
}
/* RageTextureID identifies a file and a mechanism for loading it. We don't use any
* of that, except as a unique identifier for this texture, so it can be loaded
* elsewhere. Render targets can't be loaded blindly like a regular texture, anyway,
* since something has to render into it. */
/* RageTextureID identifies a file and a mechanism for loading it. We don't use
* any of that, except as a unique identifier for this texture, so it can be
* loaded elsewhere. Render targets can't be loaded blindly like a regular
* texture, anyway, since something has to render into it. */
void RageTextureRenderTarget::Create()
{
/* All render targets support non-power-of-two targets, but some require that the
* resulting texture dimensions be powers of two. CreateRenderTarget returns
* the actual resolution. */
/* All render targets support non-power-of-two targets,
* but some require that the resulting texture dimensions be powers of two.
* CreateRenderTarget returns the actual resolution. */
m_iTexHandle = DISPLAY->CreateRenderTarget( m_Param, m_iTextureWidth, m_iTextureHeight );
m_iSourceWidth = m_Param.iWidth;
@@ -49,8 +49,8 @@ void RageTextureRenderTarget::BeginRenderingTo( bool bPreserveTexture )
{
DISPLAY->SetRenderTarget( m_iTexHandle, bPreserveTexture );
/* We're rendering to a texture, not the framebuffer. Stash away the
* centering matrix, and set it to identity. */
/* We're rendering to a texture, not the framebuffer.
* Stash away the centering matrix, and set it to identity. */
DISPLAY->CenteringPushMatrix();
DISPLAY->ChangeCentering( 0, 0, 0, 0 );