the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
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@@ -29,9 +29,7 @@ void RageTexture::CreateFrameRects()
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{
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GetFrameDimensionsFromFileName( GetID().filename, &m_iFramesWide, &m_iFramesHigh );
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//
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// Fill in the m_FrameRects with the bounds of each frame in the animation.
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//
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m_TextureCoordRects.clear();
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for( int j=0; j<m_iFramesHigh; j++ ) // traverse along Y
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