the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
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@@ -184,6 +184,7 @@ public:
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//bool m_bStop; // in the middle of a stop (freeze or delay)
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bool m_bFreeze; // in the middle of a freeze
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bool m_bDelay; // in the middle of a delay
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//int m_iWarpToRow, m_iWarpFromRow; // used for warping
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RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
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BroadcastOnChange<bool> m_bGameplayLeadIn;
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